From your platform
to
live revenue in under two weeks.
Everything that happens between “yes” and your first survey completion — and the ongoing loop that keeps the revenue running after launch.
The short version
A branded iframe drops into your platform. Players see a question from you. They earn in-game currency for answering. Brands pay for their verified answers. You receive a revenue share plus audience insights. Your paying users never know it exists.
Stop optimising a revenue model that is structurally in decline.
A lightweight iframe embedded in your platform. Branded to match your UI. Live in under two weeks.
Step 01
Your question. In your game.
A publisher-defined poll appears natively — built around something your players care about.
Step 02
Earn in-game currency. Instantly.
Players complete a qualification survey and earn real in-game rewards immediately.
Step 03
The loop keeps running.
Each survey earns more currency and a lottery ticket. Re-engagement emails activate dormant players.
Step 04
Revenue + intelligence. Both.
You receive a revenue share and gain verified, first-party audience data about your players.
Implementation Timeline
From signed contract
to live in days.
We handle the design, build, and testing. You review and approve. That’s the full extent of your team’s involvement before go-live.
01
Kickoff + Design
We scope your currency configuration, reward thresholds, and Ul requirements. A branded embed is designed to match your platform’s colour system, typography, and Ul patterns.
Your Team: Review and approve the design. One round of feedback.
Day 1
02
Build & QA
Full end-to-end implementation. Rigorous testing across devices and browsers. We flag you only if something requires your input.
Your Team: Nothing required.
Days 2–4
03
Go-Live + Analytics
5 Players participate. Revenue flows. First-party data begins accumulating immediately. Analytics onboarding happens the same day – revenue tracking, completion rates, audience intelligence reports.
Your Team: Analytics onboarding call. ~30 minutes.
Day 5
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